Virtual reality (VR) is a computer-simulated environment

0
571
Virtual reality (VR) is a computer-simulated environment

Virtual reality (VR) is a computer-simulated environment. Created with the help of software, it imitates the physical presence of users in a fictional world, enabling them to interact with that environment. The emergence of VR has had the biggest impact on the gaming market in the global arena. The market has been hugely benefited from the experience offered to the user by VR technique of being in and interacting with a 3-D environment during the game.

The popularity of VR in the gaming market has been growing immensely. According to a report published by Transparency Market Research (TMR), the global market for virtual reality in gaming stood at US$466.6 mn in 2012. Analysts expect it to rise at a CAGR 39.20% during the period from 2013 to 2019 and reach an estimated value of US$5,839.9 mn by the end of 2019.

Request A Sample Of This Report                            website first 3D video game console, which was capable of displaying real 3D graphics. However, the project proved to be a failure and that is why the company is in no hurry to venture into this market.

Apple, however, does not want to be left far behind. Recently, the company has started selling View-Master Virtual Reality, VR headsets made by Mattel, on its online site. Experts anticipate Apple to roll out VRs, specially designed for iOS, in the next two years.

Colopl to Invest US$50 mn to Develop Virtual Reality Games

Colopl, a Japan-based mobile game publisher, has set aside US$50 million for the research and development of virtual reality games. The amount is said to be the highest investment in this market. CGP Games has raised US$30 mn for VR games while Oculus VR bagged an investment of US$10 mn from Facebook.

Other prominent players such as Linden Lab Inc., Activision Publishing Inc., Electronic Arts Inc., Sega Corp., HTC, Kaneva LLC, and Avatar Reality Inc. are also looking to strengthen their position in the gaming market by incorporating virtual reality in their products.

Browse full Market Research Report at:                                      website Reality Shaping the Future of the Gaming Industry